For the live plant appears to be as widely used. Last point: If you prefer a less rich tool in low-level functions, take Audiomulch, which is just as well. In short, it's about the ultimate tool for sound design for me. Īnd I have not mentioned the spectral functions, the fun effects, etc. Modules of the community can be directly retrieved on the Internet via an application menu: here is an intelligent. I have very little time right now, and with Bidule, I immediately "inside".įinally, you can develop your own modules with an SDK, I am not yet gone to see. The tool is not cut off from the composition process is almost instrumental performance as it is pleasant to use (not like Max. And that's exactly what I wanted.Īnd then there's stuff quite lethal: the GUI, nice, spontaneous and clear. With Bidule, you have a tool that is not really oriented synthesis (at least, less powerful that side as SuperCollider), but the ultimate processing chain. ![]() with the routing matrix).īefore deciding to dedicate myself to Thing, I just tried SuperCollider, CSound, Chuck, and I heard a lot of Max / MSP and Pure Data (but my tests do not exceed the 10 page manual. Also, gadget comes in a plug-in version, simply import it like a beast vst in your preferred host (for my part, Tracktion: Rack Filter function allows an even greater modularity! EDIT: now I REAPER'm pretty. The problem with such tools is that it is not for the composition (as an activity of sounds available in time), but to search audio (and possibly music, with stochastic generators MIDI & co). Importing external elements VST / VSTi is very well screwed. ![]() You can produce and process MIDI and Audio. This stuff is cut for the live!īidule is a modular graph GP. Otherwise, no crash ever, even with complex and bcp patch of VST / VSTi external. ![]() However, again, the graphic representation of the module allows you to see who does what and then to refine the best patch to work. Therefore impossible to say whether more or less greedy when making calculations with the proposed modules. I never did test performance compared with its competitors (Max / MSP, Pure Data, etc.). I even tend to think that it is highly educational to teach computer music. The advantage of modular graphical representation is that we see at once what hardware inputs (audio and MIDI) are used. The setup menus look like what is found in all soft computer music is not rocket science. Over one hundred modules and groups come with the software, including modules that can perform high-level math on signals.Nothing to say about the installation, this app is lightweight, easy to deploy. Parameters can be linked to MIDI or OSC input or to other module parameters. Bidule can use multithread processing, and there is a beta build for discrete processing. ASIO/CoreAudio is supported for low latency audio. Bidule can run standalone or as a VST, VSTi or AU plugin, and can host the same. With other audio DAW software ReWire, Bidule can run as a ReWire mixer or device. The program features real time audio, MIDI, Open Sound Control (OSC), and spectral processing. ![]() A set of bidules and connections is called a layout, and sub-patches called groups can be built within layouts and saved for use elsewhere. Individual modules are called bidules (the Plogue web site states that the word "Bidule" is French for "thingy" or "gadget"). īidule uses a modular structure based on a patch cord metaphor much like AudioMulch, Reaktor, Pure Data, and Max/MSP. It runs on both Windows and Mac computers. Bidule is a commercial software application for the creation of interactive computer music and multimedia produced by the Canadian company Plogue Arts and Technology.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |